94/MIDP1 Game/MIDP1GamingTester/frames/Chess/CPUChessTester/number/M3G CarRace/M3GGamingCarRaceTester/frames/MIDP2 Game/MIDP2GamingTester/frames/MIDP2 Imaging/MIDP2ImagingTester/frames/Image Processing/CPUImageProcessingTester/time_100000/Video - 3GPP///Audio - MIDI/MMAPITester/time_100000////ZIP compression/ZIPTester/time_100000////JAR reading/JarTester/time_100000/Image loading (PNG)/PictureReadingTester/time_100000/Image loading (JPG)/PictureReadingTester/time_100000/M3G FPS/M3GGamingFPSTester/frames/Triangles: Smooth Shaded + Color/M3GLowLevel_Lights/trispersec/Triangles: Textured/M3GLowLevel_Lights/trispersec/3D Rendering Quality: Bilinear Filter/M3GLowLevelTester/percent/3D Rendering Quality: Perspective Correction/M3GLowLevelTester/percent/3D Rendering Quality: Z-buffer Precision/M3GLowLevelTester/percentx10/XML parsing/XMLTester/time_100000/RMS read-write/RMSTester/time_100000/3D Rendering Quality: Trilinear Filter/M3GLowLevelTester/percent/Shortest Route Search/CPUShortestRoute/number/Game Physics/CPUGamePhysics/number/Business Charts/MIDP2BusinessGraphics/frames/Fill Rate: Single-textured, 4x1/M3GLowLevel_FillRate/ktexelspersec/Audio - MP3/MMAPITester/time_100000/Map/MIDP2MapRouteTester/frames/Composite M3G FPS/FPSTester/frames/Photo Galery/CompositePhotogaleryTester/frames/Business math/CPUBusinessTester/number/Route planner/MIDP2MapRouteTester/frames/M3G loading/M3GReadingTester/time_100000/Composite Business/CompositeBusinessTest/frames/Composite MIDP1 Game/MIDP1GamingTester/frames/Composite MIDP2 Game/MIDP2GamingTester/frames/Composite CarRace/M3GGamingCarRaceTester/frames/Triangles: Textured + Color/M3GLowLevel_Lights/trispersec/Lights: Spot x 1/M3GLowLevel_Lights/trispersec/Lights: Omni x 1/M3GLowLevel_Lights/trispersec/Lights: Ambient x 1/M3GLowLevel_Lights/trispersec/Lights: Parallel x 1/M3GLowLevel_Lights/trispersec/////////////Lights: Parallel x 8/M3GLowLevel_Lights/trispersec/Scopes: ON/M3GLowLevel_Scope/frames/Scopes: OFF/M3GLowLevel_Scope/frames/Sprites: Scaling/M3GLowLevel_3DSprite/frames/Sprites: Fill Rate/M3GLowLevel_3DSprite/frames/Picking: Mesh/M3GLowLevel_Picking/number/Picking: Sprites/M3GLowLevel_Picking/number/SkinnedMesh: Few Bones/M3GLowLevel_SkinnedMesh/frames/SkinnedMesh: Many Bones/M3GLowLevel_SkinnedMesh/frames///////Small 2D Sprites/////////MorphingMesh/M3GLowLevel_MorphingMesh/frames/Texture Size:   64x64/M3GLowLevel_TexturingAndShading/trispersec/Texture Size:  128x128/M3GLowLevel_TexturingAndShading/trispersec/Texture Size:  256x256/M3GLowLevel_TexturingAndShading/trispersec/Texture Size:  512x512/M3GLowLevel_TexturingAndShading/trispersec/Texture Size: 1024x1024/M3GLowLevel_TexturingAndShading/trispersec/Lights: Parallel x 2/M3GLowLevel_Lights/trispersec/Lights: Parallel x 4/M3GLowLevel_Lights/trispersec/Texture Filter: BASE + NEAREST/M3GLowLevel_TexturingAndShading/trispersec/Texture Filter: NEAREST + NEAREST/M3GLowLevel_TexturingAndShading/trispersec/Texture Filter: LINEAR + NEAREST/M3GLowLevel_TexturingAndShading/trispersec/Texture Filter: BASE + LINEAR/M3GLowLevel_TexturingAndShading/trispersec/Texture Filter: NEAREST + LINEAR/M3GLowLevel_TexturingAndShading/trispersec/Texture Filter: LINEAR + LINEAR/M3GLowLevel_TexturingAndShading/trispersec/Fill Rate: Multi-Textured, 2x2/M3GLowLevel_FillRate/ktexelspersec/Fill Rate: Multi-textured, 4x2/M3GLowLevel_FillRate/ktexelspersec/3D Rendering Quality: Sub Pixel Precision/M3GLowLevelTester/percent/Rendering 3D over 2D/M3GLowLevel_TexturingAndShading/trispersec/Rendering 2D over 3D/M3GLowLevel_TexturingAndShading/trispersec/Triangles: Flat Shaded + Color/M3GLowLevel_Lights/trispersec///////////////////Camera Shooting Speed/CameraTester/time_100000//////////Battery tester MIDP2 Game///Battery tester M3G CarRace///Battery tester Audio///