[texture]
master_terrain.png,0,1;
master_assets.png,1,1;
master_car.png,2,0;
skybox.png,3,0;
[objects]
car.m3g;
c_beach.m3g;
c_beach_village.m3g;
c_hairpin.m3g;
c_mount.m3g;
c_mount_village.m3g;
s_arc.m3g;
s_bend.m3g;
s_downhill.m3g;
s_forest.m3g;
s_harbor_end.m3g;
s_harbor_m.m3g;
s_harbor_start.m3g;
s_jump.m3g;
s_narrow_01.m3g;
s_narrow_02.m3g;
s_narrow_fountain.m3g;
s_normal.m3g;
s_onhill.m3g;
s_tunnel1.m3g;
s_tunnel2.m3g;
s_uphill.m3g;
s_variation.m3g;
s_village_01.m3g;
s_village_02.m3g;
s_wall_broken.m3g;
flags.m3g;
heli.m3g;
startziel.m3g;
turbo_left.m3g;
turbo_right.m3g;
waves.m3g;
skybox.m3g;

    