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TiW"*.6=DR\ahmv}%.
x6	M'j ) Q y    !A!i!!!!	"1"Y"""""!#I#q####$9$a$$$$%)%Q%y%%%%&A&i&&&&	'1'Y'''''!(I(q(((()9)a))))*)*Q*y****+A+i++++	,1,Y,,?-T-.^|SOUND|LANGUAGE|HELP|OPTIONS|HIGHSCORE|QUICK|MISSION|INTRO|ABOUT|SUMMARY|EXIT|MISSION|QUICK|HIGHSCORE|OPTIONS|HELP|ABOUT|EXIT|English|Deutsch|Franais|Italiano|Nederlands|Espaol|Portugus|Trke|Polski|esky|Kakuro|Navigation|Tips|History|Kakuro is a puzzle of numbers, in which the tasks and solutions are numbers.|Adding up the solutions leads to the task.|The difficulty is that all numbers have to be unique per task, row and line.|Left softkey: Shows the possible solutions vertical / horizontal.|Right softkey: Back / exit in the menu. During a game the key reveals a menu.|0: noticing (pencil) or entering (ink) a number|Navipad: Navigation in menu and game|Number: Enter numbers during game.|# : Next during tutorial|* : Back during tutorial.|Fill in all possible numbers for the rows, then eliminate those numbers not possible for the lines.||If you fill in a number make sure to delete it from all other tiles in the same line and row.|The origins of Kakuro can be traced to America in the 70's. In the beginning of the 80's it was imported to Japan and quickly reached a similar popularity as Sudoku.|A few years ago, it was introduced to Europe by a British newspaper and in no time became the No. 1 quiz for a majority of quiz fans.|Kakuro Mission|Version 1.0.03|Published by Ojom GmbH|(c) 2006 Ojom GmbH||Programmed using|Rapid-M||Rapid-M (c) 2006 Ojom||Programming: Steven 'Spider' Schmid||Design: Torsten Dinkheller||Build: s40v2||Language: |multi|english|Difficulty|Size|Tutorial|Sound|Language|Tutorial on|Tutorial off|Sound on|Sound off||                              Sure?|Level|Continue|Restart|Saigou|Kasawa|You are a proud samurai of the Saigou clan. The Kasawa clan has stolen a most valuable scroll with the secret of the Kakuro and hence dishonored your family. Get the scroll back and restore your family honor.|Tutorial|While crossing the bridge close to the willow, a monk of the Kasawa steps in your way. You have to solve the puzzle to continue on your path.|You continue your journey. A bit further down the road, you encounter the vanguard of the Kasawa. Eliminate them.|At the old windmill Ninjas ambush you. By the sign on their forehead you can tell they are from the Kasawa clan.|A Ronin attacks you. Defeat him to get closer to your destination.|You are climbing up a lookout to scout the way ahead, when a shaolin-monk attacks you.|When you are about to leave, the lookout guards jump out of a hideout. You have just enough time to draw your Katana blade.|Close to the woods, a proud Samurai steps in your way. A fight to the death ensues.|After walking through the woods for some time you are ambushed by soldiers of the Kasawa.|You get to a spring, which is occupied by forces of the Kasawa. Show no mercy.|Reinforcements for the Kasawa arrive. They block your way. The Shuriken are ready to use. The Wakizashi is honed to perfection.|You are nearing your goal. Ninjas step in your way. Use your abilities adeptly to ensure victory.|Just as you finished the Ninjas, Samurai believe you to be easy prey. Their regal armour glistens in the afternoon sun.|You get to the province of Kasawa. A troop of soldiers attacks you. With a fierce cry, you engage in battle.|A patrol guarding Kasawa attacks you. Use your Ninjutsu adeptly to gain the upper hand.|In the distance you can pick out the main building as the flags of the scheming Kasawa wave in the wind, when a troop of soldiers attacks you.|You go up an elevation to survey the general surroundings, when you are attacked from both sides. Although the situation looks hopeless, you can feel victory within your grasp.|Searching for the entrance to the main building, you encounter more Samurai. They are the elite of the Kasawa.|The guards, which had to step back into the fight with the Samurai, attack. Their numerical superiority will be of no help to them.|You are inside the main building. Guards are on all floors. Attack!|You are heading towards the east wing where they train their Ninjas. You are under attack.|You continue to the west wing. This is the temple. The remaining Monks attack you.|On your search for the scroll, you pass a door overloaded with guards. Without hesitation, you charge.|Passing the door, you make out the head of the Kasawa clan. But first, you need to complete the final assault.|You are challenged to a fight of honor. If you win, you can return the scroll to its rightful place. May the Kami be with you.|With the ancient scroll in your hand you return home. The nation celebrates your victory. You're the master of Kakuro!|Tutorial|Bridge|Vanguard|Windmill|Ronin|Lookout|Sentinel|Edge of Wood|Ambush|Spring|Back-up|Way|Samurai|Border|Patrol|Main building|Elevation|Gate|Guards|Hall|Ninjutsu|Temple|Door|Assault|Scroll|easy|medium|hard|small|medium|large|huge|Missions|Quick|TIME:|DIFF:|SIZE:|SCORE:|Highscore!|OK|Exit|Back|Yes|No|Sure?|Paused|Done!|Congratulations!|Tutorial|Welcome, noble warrior.||This Tutorial will guide you through the controls and rules of Kakuro Mission.||If, later in the tutorial, you wish to jump back a page, simply press '*'. By pressing '#', you can jump forward. Press that key now.|Kakuro is a puzzle of numbers, in which the tasks and solutions are numbers. If you add up the solutions, the sum has to equal the task. ||The difficulty consists in the fact that each number can only come up once per task.||Now press '#'.|There are only three rules in Kakuro:||- Only numbers from 1 to 9 are allowed.|- Each number may only be contained once in each sum.|- Only one number may be entered into an empty field.||Now have a look at the puzzle. In the puzzle, you can move the red marker with the Navipad.||Once you have had a good look around, you can move on by clicking '#'. Then I shall give a more detailed explanation regarding the rules.|In the example, the numbers 1 and 3 were entered in the two fields below vertical task 4.||These two numbers represent the only combination which can be added together to equal the number 4.||The number 2 can therefore be ruled out since it would have to be entered twice.||The second rule of Kakuro is that each number can only be used once.|How do I know which number needs to be put in which field?||Very good question. The answer is: To do this, you need to form logical combinations and take into account the other, surrounding tasks.||To make the game easier, the possible solutions for each task are shown in the lower bar of the game.||Note the line highlighted in red at the bottom of the next picture.|Lets try to find a solution for task No. 3.||I need to explain a few further useful features.||By pressing the left soft key, you switch the solutions between column and row. Give it a try.|To make notes for a tile, you can use the pencil. Use it whenever you are not sure about the solution.|It helps to keep solutions which you have already narrowed down a bit but are not completely certain about.|The pencil is set for you, so you can write down some notes. Please fill in the actual tile with the numbers 1 and 2 using the pencil. They are the only possible solution for the vertical task 3 with two fields. Continue afterwards with '#'.|Insert the numbers 1 and 2 into the tile with the pencil. Then continue with '#'.|Now take a look at the question in the row with the left softkey and compare the pencil numbers with the possible solutions for the row.|As the line (task 3) and row (task 11) only have 2 as a common number, the solutions for the task 11 must be 2 and 9. In the tile where the numbers 1 and 2 are noted, only the 2 fits.|Write down the 2 permanently in that tile. Press the '0' to switch from the pencil to the ink and fill in that number. Afterwards press '#' to continue.|Enter 2 into the tile with the ink and then press '#' to continue.|A last tip before you continue on your own:|Fill in all the possible answers for the lines with the pencil. Then compare them to the rows and eliminate impossible numbers. If you double enter a number, the number is deleted from the tile.|The menu can be opened with the right softkey.|Good Luck.|Mission|Loading|Skip|Tips|Continue|Restart|Main menu|Ink|Pencil|0|1|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |                                                                                                    |                                                                                                                                |                    |                                                                                                                                                                                                                                                                                                            